Heroes Of Might And Magic V

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Heroes Of Might And Magic V
  1. Heroes Of Might And Magic V
  • Summary:The first game to reintroduce the video game legend to the public is Heroes of Might and Magic V, the sequel to the universally acclaimed turn-based strategy series with a touch of RPG. The new opus will benefit from the features and characteristics that established the success of theThe first game to reintroduce the video game legend to the public is Heroes of Might and Magic V, the sequel to the universally acclaimed turn-based strategy series with a touch of RPG. The new opus will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system and a story-based campaign mode. [Ubisoft]Expand
  • This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Heroes of Might and Magic V for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

    Might

    Cheat and Console Activators[edit]

    For the first time, play as the Orc faction and recruit heroes, build armies and manage cities as you explore and conquer legendary lands. Use tactics, skills and magic to outsmart fantasy armies while developing your heroes and unveiling the dark plot that threatens to tear the world of Ashan apart.

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    Heroes Of Might And Magic V

    Heroes of Might and Magic V is a Turn-based strategy game with role-playing elements. Developed by the Russian developer, Nival and published by Ubisoft in 2006, and it is the fifth main game in the Heroes of Might and Magic franchise. Enabling cheat codes in Heroes of Might and Magic V requires editing a game file, and therefore it is highly recommended that you create a backup of any file you plan to edit before proceeding.

    Unverified. I found a way to enable console in release version. You will need to alter the game's autoexec, so you might want to make a back up of your Might and Magic 5 autoexec file before you mess up your FAT. Go to gamedirprofilesautoexec.cfg and open the file using Notepad. Put this line as the final line in the autoexec so it will trigger during game boot-up:
    setvar dev_console_password = schwinge-des-todes
    The file will look something like this:
    //
    // Startup
    mainmenu
    setvar dev_console_password = schwinge-des-todes
    Or you can enable console for only the selected profile by appending same line at end of user.cfg in C:Documents and SettingsYourWinAccMy DocumentsMy GamesHeroes of Might and Magic VProfilesYourProfile.
    Following this, you can use some cheats in the game. Press tilde key (key next to numerical one) to bring down console. If it doesn't work for you because you don't have the key on your keyboard, or can't find it because of foreign layout, whatever, you can always edit input.cfg in your user profile dir and change/add:
    //debug keys bind show_console '`'
    and substitute the tilde symbol with something you have on your freakin' keyboard. The basic thing the dev console does is to tell you what the game AI has been doing last turn. Now, to cheats themselves.
    The most complex one is add_skill.
    The add_skill cheat requires a skill-id or name as a parameter, so you need to find list of all 150 skills/perks/abilities names and their ids in datadata.pakscriptsadvmap-startup.lua.
    HoMM 5 pak files are pkzip archives and you can access that lua scipt file using WINRAR or WINZIP to unpack the files to a directory somewhere. On a side note, unpacking all packs will speed things up since game will access uncompressed data instead of looking in archives. You can even delete the file packs after that, but you'd better move them somewhere else and keep them since upcoming patches might modify the archive files or make use of a user-preferred file override system.
    Anyway, back to the cheat. So, syntaxes for add_skill would be:
    add_skill Necromancy
    - or -
    add_skill 19
    Pretty self-explanatory. The first names the skill being added, the second names the skill number (from the lua file) to be added. In the second example, skill #19 corresponds to pathfinding. It seems you can add skills over the limit -- like, more than 6 skills. However, you won't see such skills diplayed in the user interface (UI), but these skills will bestow you benefits.
    add_army town nTownID, bUpgrade Will fill all hero army slots with then creatures of the town id specified. The second parameter is 0 or 1 which controls whether creatures are from upgraded dwellings or not.
    Some town ids:
    HEAVEN = 0
    PRESERVE = 1
    ACADEMY = 2
    DUNGEON = 3
    NECRO = 4
    INFERNO = 5
    Usage would be:
    add_army 5, 0
    Which Will fill all hero army slots with ten basic inferno creatures, whereas:
    add_army 4, 1
    will fill hero army slots with ten upgraded Necro creatures.
    add_all_spells
    Gives all spells to currently selected hero. Bypasses all skills reqs, for usage also.
    set_hero_luck_morale nLuck nMorale
    Sets luck and morale base values for current hero. An example syntax would be:
    set_hero_luck_morale 5 3
    show_player_money playernumber - This outputs resource quantities of specified player into the console. This lets you spy on the game AI. An example syntax would be: show_player_money 2.
    show_hero_mp - Shows detailed movement point stats for currently selected hero. The exact quantity, stats for currently plotted path(how many points it'll take).
    add_exp quantity - Adds quantity experience (XP) to currently selected hero. Syntax is add_exp 5000
    clear_money - Sets all your resources to 0
    add_gold quantity - Sets current gold to quantity (must be an integer) but zeroes out other resources.
    add_money quantity - Sets all resources except gold to quantity and sets gold to quantity multiplied by a factor of 1000. Example syntax add_money 100 gives 100 of everything and 100000 gold.

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